After pressing this button, Link will subsequently lock onto an enemy, object or character and will then be able to perform various actions depending on what it is. It was the first game to incorporate a targeting system, which is now used in many games both within and outside of the series, used by pressing the Z button. This is partly due to the newly implemented 3D engine that was copied from Super Mario 64. Link has a variety of moves, more so than any other installment in the series. In Ocarina of Time, the player controls the protagonist Link. Puzzles were also much more challenging and complex than before. While many aspects of the gameplay remained unchanged from the previous games of the franchise, the usage of 3D allowed a highly diverse combat system, with the ability to execute precise movements around enemies.
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